Volume 06, Issue 01
Frequency: 12 Issue per year
Paper Submission: Throughout the Month
Acceptance Notification: Within 2 days
Areas Covered: Multidisciplinary
Accepted Language: Multiple Languages
Journal Type: Online (e-Journal)
ISSN Number:
2582-8568
This comprehensive review investigates the effectiveness of Activity-Based Learning (ABL) in improving educational outcomes across a variety of learning environments. ABL, an instructional strategy that focuses on hands-on, interactive learning tasks, is increasingly recognized for its ability to promote deep learning and improve students' cognitive, affective, and social skills. This paper investigates the theoretical underpinnings of ABL, practical implementation strategies, and impact on student learning outcomes by synthesizing literature from various educational settings. The review emphasizes ABL's compatibility with constructivist theories of learning, which hold that knowledge is best acquired through active engagement with the learning materials. It discusses novel approaches to incorporating ABL into classrooms, such as the use of technology and collaborative learning activities. Furthermore, the paper assesses empirical evidence that ABL has a positive impact on student motivation, engagement, critical thinking, and problem-solving skills. Despite the demonstrated benefits, challenges in implementing ABL are recognized, such as resource constraints, teacher readiness, and assessment issues. The review proposes solutions to these challenges and outlines future directions for ABL research and practice, emphasizing the importance of further investigating its application in digital learning environments as well as its scalability across educational settings. This paper aims to provide a comprehensive overview of ABL in order to inform educators, policymakers, and researchers about its potential to transform educational practices and outcomes.
Activity-Based Learning (ABL), Constructivist Learning Theory, Educational Outcomes, Implementation Strategies, Interactive Learning Environments.